Warhammer Concept Art

In the spring of 2007, I was contacted by the people at Electronic Arts do some concept work for Warhammer Online: The Age of Reckoning. It was an exciting opportunity that I readily took up.
One of the things of working for gaming companies and film are the non-disclosure agreements commonly called NDA’s. Basically, you are bound not to talk about a project, what you’re doing or show anybody what you’ve done for a set period of time. This tends to wreck havoc with your portfolio because you would like to show what you’ve done to prospective clients to get more work. Sometimes, by the time you could possibly show someone your work, it’s been such a length of time that not only have your skills increased but your style has changed.

Anyway, I was out trolling on the Web looking into playing a new MMORPG (massive multi-player online role-playing game). I love these. They are such great fun. I played Dark Age of Camelot for about three and half years and more recently Lord of the Rings. The really big problem with these games is that to play them and really immerse yourself into these worlds, you have to put time in. The more you put in, the more you get out of the game. However, time happens to be one of the rarest commodities I have. For every hour of game play that means it’s one hour less of reading, watching movies, drawing comics, painting, etc., etc., etc. So what it boils down to is a prioritizing choice. That and the fact that these games are so addictive, are reasons that I really try to resist them. But as I said there I was trolling for one on the Web, lol.
I went to check out Warhammer Online and saw a link for concept art. Always interested in that, I clicked and went through a few of the pages and suddenly I was taken back because there was my work. How cool is that! So click here for the link.

Below are just a few of the other concepts that I did for them. The work I did was High Elf shields and zealot talismans.